The book is on the shelf, just like always. "How to become a Warceror, or die trying". Someone must have thought it's funny. It's not. Dying is a part of being a Warceror. But you have to admit, this book makes the pain of death a lot less common experience. That's always something.
- Getting started
- Your character
- Fights
- Spell casting
- Items
- Spell list
- Path of the Warceror
- Brotherhoods
Fighting is the most important way of making progress in this game. With each won or drawn fight your spell proficiency increases, and you earn money. Be sure to understand the rules of fights.
Fights take place each day on midnight. Opponents are paired among those that wish to fight, accoring to they're Lifeforce ranking. You can always see your next opponent on your character details page. Each fight lasts a maximum of 1 minute, or until one of the combatants falls. During the fight combatants trade magical blows. There are 2 ways of killing your opponent: reducing the opponent's physical health to or below 0, or reducing the opponent's mental health to or below 0. Killing your opponent wins you the fight. If both opponents survive the fight, or both opponents die in the same instant, the fight is declared a draw.
Winning or drawing a fight brings you rewards. In general, you get twice as much for winning a fight than for drawing. The rewards are gold, and experience in the spell components you used. The experience gain is proportional to the number of uses of each component during the fight - the more times you use the given component, the greater the experience gain. Experience makes your spell components stronger, as well as faster and easier to cast. There's one more effect of a fight - your Lifeforce changes. A winner takes part of the loser's Lifeforce. The higher the loser's Lifeforce in comparison to the winner's Lifeforce, the bigger the change. On a draw the character with lower Lifeforce may get a small part of the opponent's Lifeforce.