The book is on the shelf, just like always. "How to become a Warceror, or die trying". Someone must have thought it's funny. It's not. Dying is a part of being a Warceror. But you have to admit, this book makes the pain of death a lot less common experience. That's always something.
- Getting started
- Your character
- Fights
- Spell casting
- Items
- Spell list
- Path of the Warceror
- Brotherhoods
If you have enough Gold, you can buy items in the shop. There are 3 types of items:Each character can own up to 10 items. 1 amulet, 2 rings and 1 robe can be equipped at the same time. Unequipped items have no effect. Amulets and rings have a direct effect on your character's parameters. They can increase your physical and mental health, make you more resistant to damage or increase the Energy of your spells. Robes are different. They don't affect your character directly, but have Slots instead. Unequipped robes can be enchanted. Slots determine the number of components that can be used to cast a spell on the robe. If the robe is equipped, it will unleash the permanent effects of the spell it holds at the beginning of combat.