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Haste
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Max energy:
40
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: Divides casting time by PowerCurve(energy).
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Lightning Bolt
|

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Max energy:
40
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Required Path stage:
0
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Allowed Paths:
all
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Single effect: Deals 1 physical damage for each energy point.
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Firebolt
|

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Max energy:
40
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Required Path stage:
0
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Allowed Paths:
all
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Single effect: Deals 1 physical damage for each energy point.
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Slow
|

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Max energy:
50
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: Multiplies casting time by PowerCurve(energy).
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Vulnerability
|

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Max energy:
80
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: Increase physical damage received by 1 for each 2 energy points.
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Unholy Pact
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Max energy:
80
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Required Path stage:
0
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Allowed Paths:
all
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Recurring effect: The caster of Unholy Pact loses 1 physical health for each 8 energy points.
Single effect: Gain 2 energy points for each energy point of Unholy Pact.
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Stone Body
|

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Max energy:
80
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: Protects from 1 physical damage for each 2 energy points.
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Sip of Life
|

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Max energy:
80
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Required Path stage:
0
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Allowed Paths:
all
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Single effect: Gain 3 physical health for each 2 energy points.
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Hangover
|

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Max energy:
100
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: Increase mental damage received by 1 for each 2 energy points.
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Agony
|

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Max energy:
100
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: When target is dealt damage, multiply used concentration by PowerCurve(Energy).
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Stone Mind
|

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Max energy:
100
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: Protects from 1 mental damage for each 2 energy points.
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Fast Metabolism
|

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Max energy:
100
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: Divide recurring effects delay by PowerCurve(Energy).
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Blinding Lights
|

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|
Max energy:
100
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Required Path stage:
0
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Allowed Paths:
all
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Single effect: Multiply used concentration by PowerCurve(energy).
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Sip of Will
|

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Max energy:
100
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Required Path stage:
0
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Allowed Paths:
all
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Single effect: Gain 3 mental health for each 2 energy points.
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Eye for an Eye
|

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Max energy:
100
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Required Path stage:
0
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Allowed Paths:
all
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Single effect: Deal 1 physical damage for each point of energy, but not more than the physical damage dealt by target during the fight.
Single effect: Deal 1 mental damage for each point of energy, but not more than the mental damage dealt by target during the fight.
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Hybernate
|

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Max energy:
100
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: Multiply recurring effects delay by PowerCurve(Energy).
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Cleanse
|

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Max energy:
100
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Required Path stage:
0
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Allowed Paths:
all
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Single effect: Remove all recurring effects from target. The spell will fail if spell energy is lower than 10 times the number of recurring effects on target.
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Pure Blood
|

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Max energy:
120
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: Increase all healing and health gain by 1 for each 3 points of energy.
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Aura of Recreation
|

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Max energy:
150
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Required Path stage:
0
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Allowed Paths:
all
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Permanent effect: When target receives damage, it gains 1 health of the same type for each 4 energy points. In case of physical damage, physical health is gained, in case of mental damage, mental health is gained.
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Heal Body
|

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Max energy:
150
|
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Required Path stage:
0
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Allowed Paths:
all
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Single effect: Heals 2 physical damage for each energy point.
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Reflecting Bubble
|

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|
Max energy:
150
|
|
Required Path stage:
0
|
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Allowed Paths:
all
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|
Permanent effect: When other person casts a spell on target, reflects it onto the caster if effect energy is not smaller than the spell energy. Dispelled after first spell cast by other person on target.
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Heal Mind
|

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Max energy:
200
|
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Required Path stage:
0
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Allowed Paths:
all
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Single effect: Heals 2 mental damage for each energy point.
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Incorporeality
|

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Max energy:
200
|
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Required Path stage:
1
|
Allowed Paths:
|
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Permanent effect: Protects from each permanent effect with energy not higher than the energy of this effect.
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Shield of Honour
|

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Max energy:
200
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Required Path stage:
1
|
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Allowed Paths:
all
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Permanent effect: Protects from 1 damage for each 2 energy points. Dispelled when target casts a spell on other person.
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Stability
|

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Max energy:
250
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Required Path stage:
1
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Allowed Paths:
all
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Permanent effect: Increase energy capacity by 4 for each energy point.
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Benevolence
|

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Max energy:
250
|
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Required Path stage:
1
|
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Allowed Paths:
all
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Permanent effect: When target gains health, it gains 1 energy for each 5 energy points.
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Disenchant
|
 
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Max energy:
200
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Required Path stage:
1
|
Allowed Paths:
|
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Single effect: Reduce the energy of all permanent effects on target by spell energy. If effect energy is equal or lower than 0, the effect is removed.
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Iron Body
|
 
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Max energy:
400
|
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Required Path stage:
1
|
Allowed Paths:
|
|
Permanent effect: Protects from 1 physical damage for each 2 energy points.
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Source of Life
|
 
|
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Max energy:
400
|
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Required Path stage:
1
|
Allowed Paths:

|
|
Recurring effect: Gain 1 physical health for each 5 energy points.
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Iron Mind
|
 
|
|
Max energy:
500
|
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Required Path stage:
1
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Allowed Paths:
|
|
Permanent effect: Protects from 1 mental damage for each 2 energy points.
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Source of Will
|
 
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Max energy:
500
|
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Required Path stage:
1
|
Allowed Paths:

|
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Recurring effect: Gain 1 mental health for each 5 energy points.
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Trade Magic
|
 
|
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Max energy:
1000
|
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Required Path stage:
2
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Allowed Paths:
|
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Single effect: Trade all permanent effects between spell caster and target. The spell will fail if spell energy is lower than the difference of permanent effect energies between caster and target.
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Rejuvenate
|
  
|
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Max energy:
800
|
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Required Path stage:
2
|
Allowed Paths:

|
Single effect: Heals 1 physical damage for each energy point.
Single effect: Heals 1 mental damage for each energy point.
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|
Rotting Flesh
|
  
|
|
Max energy:
1000
|
|
Required Path stage:
2
|
Allowed Paths:

|
|
Permanent effect: Increase physical damage received by 1 for each 2 energy points.
|
|
|
Vampirism
|
  
|
|
Max energy:
1000
|
|
Required Path stage:
2
|
Allowed Paths:

|
|
Recurring effect: Deals 1 physical damage for each 8 energy points. Heal physical damage equal to damage dealt.
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Invulnerability
|
  
|
|
Max energy:
1000
|
|
Required Path stage:
2
|
Allowed Paths:

|
|
Permanent effect: Protects from 2 points of damage for each 3 points of energy. The effect is removed when target receives damage or loses health.
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|
|
Rotting Mind
|
  
|
|
Max energy:
1200
|
|
Required Path stage:
2
|
Allowed Paths:

|
|
Permanent effect: Increase mental damage received by 1 for each 2 energy points.
|
|
|
Brain Parasite
|
  
|
|
Max energy:
1200
|
|
Required Path stage:
2
|
Allowed Paths:

|
|
Recurring effect: Deals 1 mental damage for each 8 energy points. Heal mental damage equal to damage dealt.
|
|
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|
Berserk
|
   
|
|
Max energy:
2500
|
|
Required Path stage:
3
|
Allowed Paths:

|
Single effect: Target loses 1 mental health for each 2 points of energy.
Single effect: Gain 2 energy points for each energy point of Berserk.
Single effect: Gain 1 physical health for each point of energy.
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