9/5/2010 7:27:22 PM
Brotherhood battles at 9/6/2010 12:00:00 AM
The book is on the shelf, just like always. "How to become a Warceror, or die trying". Someone must have thought it's funny. It's not. Dying is a part of being a Warceror. But you have to admit, this book makes the pain of death a lot less common experience. That's always something.

  1. Getting started
  2. Your character
  3. Fights
  4. Spell casting
  5. Items
  6. Spell list
  7. Path of the Warceror
  8. Brotherhoods
  9. Summoning
Air
Death
Earth
Fire
Water
Life
Arrow
Body
Mind
Energy
Shield
Leech
Purity
Decoy
Swap
Beast
!: Only show spells containing the component.
+: Component doesn't affect filter.
-: Don't show spells containing the component.

The more Energy a spell generates, the more powerful the spell's effect. Unless stated otherwise, a spell only affects the target that was specified by the caster.

Haste
AirEnergy
Max energy: 40
Required Path stage: 0
Allowed Paths: all
Permanent effect: Divides casting time by PowerCurve(energy).
Lightning Bolt
AirArrow
Max energy: 40
Required Path stage: 0
Allowed Paths: all
Single effect: Deals 1 physical damage for each energy point.
Firebolt
FireArrow
Max energy: 40
Required Path stage: 0
Allowed Paths: all
Single effect: Deals 1 physical damage for each energy point.
Slow
EarthEnergy
Max energy: 50
Required Path stage: 0
Allowed Paths: all
Permanent effect: Multiplies casting time by PowerCurve(energy).
Vulnerability
DeathBody
Max energy: 80
Required Path stage: 0
Allowed Paths: all
Permanent effect: Increase physical damage received by 1 for each 2 energy points.
Unholy Pact
DeathPurity
Max energy: 80
Required Path stage: 0
Allowed Paths: all
Recurring effect: The caster of Unholy Pact loses 1 physical health for each 8 energy points.
Single effect: Gain 2 energy points for each energy point of Unholy Pact.
Stone Body
EarthBody
Max energy: 80
Required Path stage: 0
Allowed Paths: all
Permanent effect: Protects from 1 physical damage for each 2 energy points.
Sip of Life
LifeBody
Max energy: 80
Required Path stage: 0
Allowed Paths: all
Single effect: Gain 3 physical health for each 2 energy points.
Summon Sylph
AirBeast
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Summon: Sylph
Lifeforce: 10 * Energy
Physical health: 0.05 * Lifeforce
Mental health: 0.15 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Lightning Bolt
Enchantment: Incorporeality
Hangover
DeathMind
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Permanent effect: Whenever the target receives mental damage, that damage is increased by 1 for each 2 energy points.
Agony
DeathDecoy
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Permanent effect: When target is dealt damage, multiply used concentration by PowerCurve(Energy).
Summon Skeleton
DeathBeast
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Summon: Skeleton
Lifeforce: 10 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.10 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: 0
Select target time: 4 seconds
Melee attack time: 2 seconds
Melee damage: Energy / 4
Stone Mind
EarthMind
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Permanent effect: Protects from 1 mental damage for each 2 energy points.
Summon Golem
EarthBeast
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Summon: Golem
Lifeforce: 10 * Energy
Physical health: 0.25 * Lifeforce
Mental health: 0.15 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: Lifeforce / 100
Select target time: 5 seconds
Melee attack time: 3 seconds
Melee damage: Energy / 3
Enchantment: Stone Mind
Fast Metabolism
FireEnergy
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Permanent effect: Divide the recurring effects delay by PowerCurve(Energy).
Blinding Lights
FireDecoy
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Single effect: Increase used concentration by 2 for each energy point.
Summon Will O'Wisp
FireBeast
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Summon: Will O'Wisp
Lifeforce: 10 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.15 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: Lifeforce / 100
Spells: Blinding Lights
Sip of Will
LifeMind
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Single effect: Gain 3 mental health for each 2 energy points.
Summon Dryad
LifeBeast
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Summon: Dryad
Lifeforce: 10 * Energy
Physical health: 0.05 * Lifeforce
Mental health: 0.15 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Sip of Life
Eye for an Eye
LifeArrow
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Single effect: Deals 1 physical damage for each point of energy, but not more than the physical damage dealt by target during the fight.
Single effect: Deal 1 mental damage for each point of energy, but not more than the mental damage dealt by target during the fight.
Hybernate
WaterEnergy
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Permanent effect: Multiply the recurring effects delay by PowerCurve(Energy).
Cleanse
WaterPurity
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Single effect: Removes all recurring effects from the target. The spell will fail if the spell's energy is lower than the target's current number of recurring effects multiplied by 10.
Summon Reptilion
WaterBeast
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Summon: Reptilion
Lifeforce: 10 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.10 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Select target time: 3 seconds
Melee attack time: 2.5 seconds
Melee damage: Energy / 3
Pure Blood
LifeLeech
Max energy: 120
Required Path stage: 0
Allowed Paths: all
Permanent effect: Increase all healing and health gain by 1 for each 3 points of energy.
Aura of Recreation
LifeShield
Max energy: 150
Required Path stage: 0
Allowed Paths: all
Whenever a target receives physical or mental damage, the target gains points of health of the same type as the damage it just received, 1 for every 4 energy points. In case of physical damage, physical health is gained, in case of mental damage, mental health is gained.
Heal Body
WaterBody
Max energy: 150
Required Path stage: 0
Allowed Paths: all
Single effect: Heals 2 physical damage for each energy point.
Reflecting Bubble
WaterShield
Max energy: 150
Required Path stage: 0
Allowed Paths: all
Permanent effect: When another person casts a spell at the target, it is reflected back onto the caster if the Reflecting Bubble's energy is greater or equal to the other spell's energy. Dispelled as soon as someone else casts a spell on the target.
Heal Mind
WaterMind
Max energy: 200
Required Path stage: 0
Allowed Paths: all
Single effect: Heals 2 mental damage for each energy point.
BOOM! HEADSHOT!!!
EarthArrowMind
Max energy: 80
Required Path stage: 0
Allowed Paths: all
Single effect: Deals 1 mental damage for each energy point.
Freeze Mind
WaterArrowMind
Max energy: 80
Required Path stage: 0
Allowed Paths: all
Single effect: Deals 1 mental damage for each energy point.
Poison Arrow
EarthWaterArrow
Max energy: 100
Required Path stage: 0
Allowed Paths: all
Recurring effect: Deals 1 physical damage for each 4 energy points.
Flaming Vortex
AirFireShield
Max energy: 150
Required Path stage: 0
Allowed Paths: all
Permanent effect: When the target receives physical damage, the damage source loses 1 physical health for each 3 energy points.
Synergy
EarthPurityShield
Max energy: 150
Required Path stage: 0
Allowed Paths: all
Single effect: Increases the energy of all permanent effects by 1 for each point of this effect's energy.
Deflect Pain
FireAirMind
Max energy: 200
Required Path stage: 0
Allowed Paths: all
Permanent effect: When the target receives mental damage, the damage source loses 1 mental health for each 3 energy points.
Magic Generator
FireAirEnergy
Max energy: 200
Required Path stage: 0
Allowed Paths: all
Recurring effect: Gives 1 energy point for each 5 energy points.
Exorcism
LifeLeechPurity
Max energy: 200
Required Path stage: 0
Allowed Paths: all
Permanent effect: Target loses 1 physical health for each 2 points of energy whenever the target uses the Death component.
Regeneration
WaterBodyShield
Max energy: 200
Required Path stage: 0
Allowed Paths: all
Recurring effect: Heals 1 physical damage for each 4 energy points.
Incorporeality
AirPurity
Max energy: 200
Required Path stage: 1
Allowed Paths: Air
Permanent effect: Protects from each permanent effect which has an energy that is lower than the energy of this effect.
Shield of Honour
LifePurity
Max energy: 200
Required Path stage: 1
Allowed Paths: all
Permanent effect: Protects from 1 damage for each 2 energy points. Dispelled when the target casts a spell on another person.
Stability
EarthPurity
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Permanent effect: Increase energy capacity by 4 for each energy point.
Benevolence
LifeEnergy
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Permanent effect: When target gains health, it gains 1 energy for each 5 energy points.
Shock
AirArrowEnergy
Max energy: 100
Required Path stage: 1
Allowed Paths: all
Single effect: Deals 1 physical damage for each energy point.
Flame Blast
FireArrowEnergy
Max energy: 100
Required Path stage: 1
Allowed Paths: all
Single effect: Deals 1 physical damage for each energy point.
Disenchant
FirePurityShield
Max energy: 200
Required Path stage: 1
Allowed Paths: Fire
Single effect: Reduces the energy of all permanent effects on target by the amount generated by this spell's energy. If a permanent effect's energy is reduced to 0 or less, then that effect is removed.
Trade Life
AirBodySwap
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Single effect: Trade physical health between the spell caster and target. The spell will fail if the spell's energy is lower than the difference between the caster's physical health and that of the target's.
Pestilence
AirDeathArrow
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Recurring effect: Deals 1 physical damage for each 3 energy points.
Recurring effect: Deals 1 physical damage for each 5 energy points to the caster.
Drain Life
DeathLeechBody
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Single effect: Deals 1 point of physical damage to the target for every 2 energy points. In addition, the caster of this spell is healed an amount of physical damage equal to the damage dealt.
Banish
DeathBeastArrow
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Single effect: If the target is summoned, deals 2 physical damage and 2 mental damage for each energy point.
Infection
DeathSwapBeast
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Single effect: Change all recurring healing effects and recurring health gain effects into recurring damage effects. The spell will only work for effects with a life gain no higher than 1 point per 5 points of this effect's energy.
Gift of Artifice
FireEarthPurity
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Permanent effect: Multiply the health, damage reduction and energy bonuses of all equipped items by PowerCurve(Energy).
Blood of a Hydra
LifeSwapBeast
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Single effect: Change all recurring damage effects and recurring drain effects into recurring health gain effects. The spell will only work for effects that inflict amounts of damage which are no greater than 1 point of damage per 5 points of this effect's energy.
Mental Regeneration
WaterMindShield
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Recurring effect: Heals 1 mental damage for each 4 energy points.
Trade Will
AirMindSwap
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Single effect: Exchanges mental health between the spell caster and target. The spell will fail if the spell's energy is lower than the difference between the caster's mental health and that of the target's.
Summon Harpy
AirBeastEnergy
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Summon: Harpy
Lifeforce: 12 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.20 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: 0
Select target time: 2 seconds
Melee attack time: 2 seconds
Melee damage: Energy / 4
Enchantment: Haste
Drain Will
DeathLeechMind
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Single effect: Deals 1 point of mental damage to the target for each 2 energy points. In addition, the caster of this spell is healed an amount of mental damage equal to the damage dealt.
Summon Striga
DeathBeastBody
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Summon: Striga
Lifeforce: 12 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.05 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Select target time: 3 seconds
Melee attack time: 2 seconds
Melee damage: Energy / 2
Summon Medusa
EarthBeastEnergy
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Summon: Medusa
Lifeforce: 12 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.20 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Slow, Stone Body
Summon Salamander
FireBeastShield
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Summon: Salamander
Lifeforce: 12 * Energy
Physical health: 0.30 * Lifeforce
Mental health: 0.10 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: 0
Select target time: 4 seconds
Melee attack time: 2 seconds
Melee damage: Energy / 3
Enchantment: Flaming Vortex
Burning Enchantments
FireShieldArrow
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Single effect: Deals X physical damage to the target for every 2 energy points, where X is the number of permanent effects on target.
Empathy
LifePurityEnergy
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Permanent effect: When target receives damage, it gains 1 energy for each 3 energy points.
Summon Bear
LifeBeastBody
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Summon: Bear
Lifeforce: 12 * Energy
Physical health: 0.30 * Lifeforce
Mental health: 0.10 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: Lifeforce / 100
Select target time: 3 seconds
Melee attack time: 4 seconds
Melee damage: Energy / 2
Enchantment: Pure Blood
Astral Link
LifeShieldBeast
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Permanent effect: Increases the energy of summoning spells by 1 for each energy point.
Summon Nymph
WaterBeastShield
Max energy: 300
Required Path stage: 1
Allowed Paths: all
Summon: Nymph
Lifeforce: 12 * Energy
Physical health: 0.05 * Lifeforce
Mental health: 0.25 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Regeneration, Freeze Mind
Enchantment: Reflecting Bubble
Heart Attack
DeathBodyArrow
Max energy: 400
Required Path stage: 1
Allowed Paths: all
Single effect: Target loses 1 physical health for each 2 energy points.
Iron Body
EarthBodyShield
Max energy: 400
Required Path stage: 1
Allowed Paths: Earth
Permanent effect: Protects from 1 physical damage for each 2 energy points.
Source of Life
LifeWaterBody
Max energy: 400
Required Path stage: 1
Allowed Paths: LifeWater
Recurring effect: Gain 1 physical health for each 5 energy points.
Brain Death
DeathMindArrow
Max energy: 500
Required Path stage: 1
Allowed Paths: all
Single effect: Target loses 1 mental health for each 2 energy points.
Iron Mind
EarthMindShield
Max energy: 500
Required Path stage: 1
Allowed Paths: Earth
Permanent effect: Protects from 1 mental damage for each 2 energy points.
Source of Will
LifeWaterMind
Max energy: 500
Required Path stage: 1
Allowed Paths: LifeWater
Recurring effect: Gain 1 mental health for each 5 energy points.
Melt Mind
EarthWaterArrowMind
Max energy: 250
Required Path stage: 1
Allowed Paths: all
Recurring effect: Deals 1 mental damage for each 4 energy points.
Trade Magic
AirShieldSwap
Max energy: 1000
Required Path stage: 2
Allowed Paths: Air
Single effect: Exchanges all permanent effects between the spell caster and target. The spell will fail if the spell's energy is lower than the difference of permanent effect energies between caster and target.
Mind Control
AirWaterSwapBeast
Max energy: 500
Required Path stage: 2
Allowed Paths: all
Single effect: Take control of the target if it is summoned and it's summoning energy is not greater than the spell energy.
Summon Mummy
DeathEarthBeastLeech
Max energy: 800
Required Path stage: 2
Allowed Paths: all
Summon: Mummy
Lifeforce: 15 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.30 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Rotting Flesh, Rotting Mind
Summon Roc
FireAirBeastEnergy
Max energy: 800
Required Path stage: 2
Allowed Paths: all
Summon: Roc
Lifeforce: 15 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.25 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Magic Generator, Shock
Rejuvenate
LifeWaterBodyMind
Max energy: 800
Required Path stage: 2
Allowed Paths: LifeWater
Single effect: Heals 1 physical damage for each energy point.
Single effect: Heals 1 mental damage for each energy point.
Summon Siren
WaterLifeBeastMind
Max energy: 800
Required Path stage: 2
Allowed Paths: all
Summon: Siren
Lifeforce: 15 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.35 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Mind Control, Rejuvenate
Rotting Flesh
DeathEarthBodyLeech
Max energy: 1000
Required Path stage: 2
Allowed Paths: DeathEarth
Permanent effect: Increase physical damage received by 1 for each 2 energy points.
Vampirism
DeathWaterLeechBody
Max energy: 1000
Required Path stage: 2
Allowed Paths: DeathWater
Recurring effect: Deals 1 point of physical damage to the target for every 8 energy points. In addition, the caster of this spell is healed an amount of physical damage equal to the damage dealt.
Conflagration
EarthFireBodySwap
Max energy: 1000
Required Path stage: 2
Allowed Paths: all
Recurring effect: Deals 1 physical damage for each 10 energy points. Requires 1 less energy each time it triggers, to the minimum of 2.
Magic Battery
FireAirEnergyShield
Max energy: 1000
Required Path stage: 2
Allowed Paths: all
Permanent effect: Increases the energy of each of the target's spells by 1 for per 2 energy points of the spell effect.
Phoenix Dust
FireLifeSwapPurity
Max energy: 1000
Required Path stage: 2
Allowed Paths: all
Permanent effect: If physical or mental health drops to 0 or lower, then physical and mental health are set to half the value of the energy generated by Phoenix Dust.
Invulnerability
LifeEarthLeechShield
Max energy: 1000
Required Path stage: 2
Allowed Paths: EarthLife
Permanent effect: Protects from 2 points of damage for each 3 points of energy. The effect is removed when target receives damage or loses health.
Summon Djinn
AirBeastEnergyPurity
Max energy: 1200
Required Path stage: 2
Allowed Paths: Air
Summon: Djinn
Lifeforce: 20 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.30 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Haste, Shock
Enchantment: Haste
Rotting Mind
DeathEarthMindLeech
Max energy: 1200
Required Path stage: 2
Allowed Paths: DeathEarth
Permanent effect: Whenever the target receives mental damage, that damage is increased by 1 for each 2 energy points.
Summon Lich
DeathBeastBodyPurity
Max energy: 1200
Required Path stage: 2
Allowed Paths: Death
Summon: Lich
Lifeforce: 20 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.35 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: 0
Spells: Summon Skeleton, Vulnerability
Brain Parasite
DeathWaterLeechMind
Max energy: 1200
Required Path stage: 2
Allowed Paths: DeathWater
Recurring Effects: Deals 1 point of mental damage to the target for every 8 energy points. In addition, the caster of this spell is healed an amount of mental damage equal to the damage dealt.
Summon Dao
EarthBeastEnergyPurity
Max energy: 1200
Required Path stage: 2
Allowed Paths: Earth
Summon: Dao
Lifeforce: 20 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.25 * Lifeforce
Physical damage reduction: Lifeforce / 50
Mental damage reduction: Lifeforce / 50
Spells: Slow, BOOM! HEADSHOT!!!
Enchantment: Stone Mind
Summon Efreet
FireBeastShieldPurity
Max energy: 1200
Required Path stage: 2
Allowed Paths: Fire
Summon: Efreet
Lifeforce: 20 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.25 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Flaming Vortex, Burning Enchantments
Enchantment: Flaming Vortex
Summon Unicorn
LifeBeastShieldPurity
Max energy: 1200
Required Path stage: 2
Allowed Paths: Life
Summon: Unicorn
Lifeforce: 20 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.25 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Shield of Honour, Exorcism
Enchantment: Aura of Recreation
Summon Marid
WaterBeastShieldPurity
Max energy: 1200
Required Path stage: 2
Allowed Paths: Water
Summon: Marid
Lifeforce: 20 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.30 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Regeneration, Mental Regeneration
Enchantment: Reflecting Bubble
Cacophony
FireAirDecoyMind
Max energy: 1500
Required Path stage: 2
Allowed Paths: all
Recurring effect: Multiply used concentration by PowerCurve(energy).
Summon Banshee
AirFireDeathBeastDecoy
Max energy: 1500
Required Path stage: 2
Allowed Paths: all
Summon: Banshee
Lifeforce: 15 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.30 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Agony, Cacophony
Summon Treefolk
WaterEarthLifeBeastShield
Max energy: 1500
Required Path stage: 2
Allowed Paths: all
Summon: Treefolk
Lifeforce: 15 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.25 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Source of Life, Source of Will, Pure Blood
Enchantment: Slow, Invulnerability
Summon Vampire
AirDeathBeastLeechBody
Max energy: 2000
Required Path stage: 3
Allowed Paths: AirDeath
Summon: Vampire
Lifeforce: 20 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.40 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: Lifeforce / 100
Spells: Mind Control, Vampirism, Vulnerability
Beacon of Chaos
FireAirSwapLeechDecoy
Max energy: 2000
Required Path stage: 3
Allowed Paths: all
Permanent effect: Whenever a spell is cast, a copy of the spell will also be cast at the person targeted by the Beacon of Chaos, provided the spell has energy equal or lower to the energy used to cast the Beacon of Chaos.
Summon Phoenix
FireLifeBeastPuritySwap
Max energy: 2000
Required Path stage: 3
Allowed Paths: FireLife
Summon: Phoenix
Lifeforce: 20 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.35 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Phoenix Dust
Enchantment: Phoenix Dust
Pacifism
LifeEarthPurityEnergyDecoy
Max energy: 2000
Required Path stage: 3
Allowed Paths: all
Permanent effect: Reduces the energy of each spell cast on another person by 1 for each 2 points of this effect's energy.
Summon Wyvern
WaterEarthBeastMindBody
Max energy: 2000
Required Path stage: 3
Allowed Paths: EarthWater
Summon: Wyvern
Lifeforce: 20 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.30 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: Lifeforce / 100
Spells: Melt Mind, Hangover
Implosion
AirFireArrowEnergyBody
Max energy: 2500
Required Path stage: 3
Allowed Paths: all
Single effect: Deals 1 physical damage for each energy point.
Berserk
DeathFireBeastMindDecoy
Max energy: 2500
Required Path stage: 3
Allowed Paths: DeathFire
Single effect: Target loses 1 mental health for each 2 points of energy.
Single effect: Gain 2 energy points for each energy point of Berserk.
Single effect: Gain 1 physical health for each point of energy.
Terror
WaterEarthArrowMindDecoy
Max energy: 2500
Required Path stage: 3
Allowed Paths: all
Single effect: Deals 1 mental damage for each energy point.
Summon Black Dragon
FireEarthDeathBeastSwapBody
Max energy: 4000
Required Path stage: 3
Allowed Paths: DeathEarthFire
Summon: Black Dragon
Lifeforce: 25 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.40 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: Lifeforce / 100
Spells: Conflagration, Summon Mummy, Summon Striga, Flame Blast
Summon Blue Dragon
WaterAirLifeBeastPurityMind
Max energy: 4000
Required Path stage: 3
Allowed Paths: AirLifeWater
Summon: Blue Dragon
Lifeforce: 25 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.45 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: Lifeforce / 50
Spells: Summon Siren, Summon Unicorn, Summon Bear, Summon Sylph
Warcery 1.4.3 by Marek Hański
Copyright 2009 - 2010
Layout design:  INS.art
Header art:  Kwad-rat
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