|
Haste
|

|
|
Max energy:
40
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: Divides casting time by PowerCurve(energy).
|
|
|
Lightning Bolt
|

|
|
Max energy:
40
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Single effect: Deals 1 physical damage for each energy point.
|
|
|
Firebolt
|

|
|
Max energy:
40
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Single effect: Deals 1 physical damage for each energy point.
|
|
|
Slow
|

|
|
Max energy:
50
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: Multiplies casting time by PowerCurve(energy).
|
|
|
Vulnerability
|

|
|
Max energy:
80
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: Increase physical damage received by 1 for each 2 energy points.
|
|
|
Unholy Pact
|

|
|
Max energy:
80
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
Recurring effect: The caster of Unholy Pact loses 1 physical health for each 8 energy points.
Single effect: Gain 2 energy points for each energy point of Unholy Pact.
|
|
|
Stone Body
|

|
|
Max energy:
80
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: Protects from 1 physical damage for each 2 energy points.
|
|
|
Sip of Life
|

|
|
Max energy:
80
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Single effect: Gain 3 physical health for each 2 energy points.
|
|
|
Summon Sylph
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
Summon: Sylph
Lifeforce: 10 * Energy
Physical health: 0.05 * Lifeforce
Mental health: 0.15 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Lightning Bolt
Enchantment: Incorporeality
|
|
|
Hangover
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: Whenever the target receives mental damage, that damage is increased by 1 for each 2 energy points.
|
|
|
Agony
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: When target is dealt damage, multiply used concentration by PowerCurve(Energy).
|
|
|
Summon Skeleton
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
Summon: Skeleton
Lifeforce: 10 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.10 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: 0
Select target time: 4 seconds
Melee attack time: 2 seconds
Melee damage: Energy / 4
|
|
|
Stone Mind
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: Protects from 1 mental damage for each 2 energy points.
|
|
|
Summon Golem
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
Summon: Golem
Lifeforce: 10 * Energy
Physical health: 0.25 * Lifeforce
Mental health: 0.15 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: Lifeforce / 100
Select target time: 5 seconds
Melee attack time: 3 seconds
Melee damage: Energy / 3
Enchantment: Stone Mind
|
|
|
Fast Metabolism
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: Divide the recurring effects delay by PowerCurve(Energy).
|
|
|
Blinding Lights
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Single effect: Increase used concentration by 2 for each energy point.
|
|
|
Summon Will O'Wisp
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
Summon: Will O'Wisp
Lifeforce: 10 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.15 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: Lifeforce / 100
Spells: Blinding Lights
|
|
|
Sip of Will
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Single effect: Gain 3 mental health for each 2 energy points.
|
|
|
Summon Dryad
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
Summon: Dryad
Lifeforce: 10 * Energy
Physical health: 0.05 * Lifeforce
Mental health: 0.15 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Sip of Life
|
|
|
Eye for an Eye
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
Single effect: Deals 1 physical damage for each point of energy, but not more than the physical damage dealt by target during the fight.
Single effect: Deal 1 mental damage for each point of energy, but not more than the mental damage dealt by target during the fight.
|
|
|
Hybernate
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: Multiply the recurring effects delay by PowerCurve(Energy).
|
|
|
Cleanse
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Single effect: Removes all recurring effects from the target. The spell will fail if the spell's energy is lower than the target's current number of recurring effects multiplied by 10.
|
|
|
Summon Reptilion
|

|
|
Max energy:
100
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
Summon: Reptilion
Lifeforce: 10 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.10 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Select target time: 3 seconds
Melee attack time: 2.5 seconds
Melee damage: Energy / 3
|
|
|
Pure Blood
|

|
|
Max energy:
120
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: Increase all healing and health gain by 1 for each 3 points of energy.
|
|
|
Aura of Recreation
|

|
|
Max energy:
150
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Whenever a target receives physical or mental damage, the target gains points of health of the same type as the damage it just received, 1 for every 4 energy points. In case of physical damage, physical health is gained, in case of mental damage, mental health is gained.
|
|
|
Heal Body
|

|
|
Max energy:
150
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Single effect: Heals 2 physical damage for each energy point.
|
|
|
Reflecting Bubble
|

|
|
Max energy:
150
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Permanent effect: When another person casts a spell at the target, it is reflected back onto the caster if the Reflecting Bubble's energy is greater or equal to the other spell's energy. Dispelled as soon as someone else casts a spell on the target.
|
|
|
Heal Mind
|

|
|
Max energy:
200
|
|
Required Path stage:
0
|
|
Allowed Paths:
all
|
|
Single effect: Heals 2 mental damage for each energy point.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Incorporeality
|

|
|
Max energy:
200
|
|
Required Path stage:
1
|
Allowed Paths:
|
|
Permanent effect: Protects from each permanent effect which has an energy that is lower than the energy of this effect.
|
|
|
Shield of Honour
|

|
|
Max energy:
200
|
|
Required Path stage:
1
|
|
Allowed Paths:
all
|
|
Permanent effect: Protects from 1 damage for each 2 energy points. Dispelled when the target casts a spell on another person.
|
|
|
Stability
|

|
|
Max energy:
250
|
|
Required Path stage:
1
|
|
Allowed Paths:
all
|
|
Permanent effect: Increase energy capacity by 4 for each energy point.
|
|
|
Benevolence
|

|
|
Max energy:
250
|
|
Required Path stage:
1
|
|
Allowed Paths:
all
|
|
Permanent effect: When target gains health, it gains 1 energy for each 5 energy points.
|
|
|
|
|
|
Disenchant
|
 
|
|
Max energy:
200
|
|
Required Path stage:
1
|
Allowed Paths:
|
|
Single effect: Reduces the energy of all permanent effects on target by the amount generated by this spell's energy. If a permanent effect's energy is reduced to 0 or less, then that effect is removed.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Iron Body
|
 
|
|
Max energy:
400
|
|
Required Path stage:
1
|
Allowed Paths:
|
|
Permanent effect: Protects from 1 physical damage for each 2 energy points.
|
|
|
Source of Life
|
 
|
|
Max energy:
400
|
|
Required Path stage:
1
|
Allowed Paths:

|
|
Recurring effect: Gain 1 physical health for each 5 energy points.
|
|
|
|
|
Iron Mind
|
 
|
|
Max energy:
500
|
|
Required Path stage:
1
|
Allowed Paths:
|
|
Permanent effect: Protects from 1 mental damage for each 2 energy points.
|
|
|
Source of Will
|
 
|
|
Max energy:
500
|
|
Required Path stage:
1
|
Allowed Paths:

|
|
Recurring effect: Gain 1 mental health for each 5 energy points.
|
|
|
|
|
Trade Magic
|
 
|
|
Max energy:
1000
|
|
Required Path stage:
2
|
Allowed Paths:
|
|
Single effect: Exchanges all permanent effects between the spell caster and target. The spell will fail if the spell's energy is lower than the difference of permanent effect energies between caster and target.
|
|
|
|
|
|
|
Rejuvenate
|
  
|
|
Max energy:
800
|
|
Required Path stage:
2
|
Allowed Paths:

|
Single effect: Heals 1 physical damage for each energy point.
Single effect: Heals 1 mental damage for each energy point.
|
|
|
|
|
Rotting Flesh
|
  
|
|
Max energy:
1000
|
|
Required Path stage:
2
|
Allowed Paths:

|
|
Permanent effect: Increase physical damage received by 1 for each 2 energy points.
|
|
|
Vampirism
|
  
|
|
Max energy:
1000
|
|
Required Path stage:
2
|
Allowed Paths:

|
|
Recurring effect: Deals 1 point of physical damage to the target for every 8 energy points. In addition, the caster of this spell is healed an amount of physical damage equal to the damage dealt.
|
|
|
|
|
|
|
Invulnerability
|
  
|
|
Max energy:
1000
|
|
Required Path stage:
2
|
Allowed Paths:

|
|
Permanent effect: Protects from 2 points of damage for each 3 points of energy. The effect is removed when target receives damage or loses health.
|
|
|
Summon Djinn
|
  
|
|
Max energy:
1200
|
|
Required Path stage:
2
|
Allowed Paths:
|
Summon: Djinn
Lifeforce: 20 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.30 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Haste, Shock
Enchantment: Haste
|
|
|
Rotting Mind
|
  
|
|
Max energy:
1200
|
|
Required Path stage:
2
|
Allowed Paths:

|
|
Permanent effect: Whenever the target receives mental damage, that damage is increased by 1 for each 2 energy points.
|
|
|
Summon Lich
|
  
|
|
Max energy:
1200
|
|
Required Path stage:
2
|
Allowed Paths:
|
Summon: Lich
Lifeforce: 20 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.35 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: 0
Spells: Summon Skeleton, Vulnerability
|
|
|
Brain Parasite
|
  
|
|
Max energy:
1200
|
|
Required Path stage:
2
|
Allowed Paths:

|
|
Recurring Effects: Deals 1 point of mental damage to the target for every 8 energy points. In addition, the caster of this spell is healed an amount of mental damage equal to the damage dealt.
|
|
|
Summon Dao
|
  
|
|
Max energy:
1200
|
|
Required Path stage:
2
|
Allowed Paths:
|
Summon: Dao
Lifeforce: 20 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.25 * Lifeforce
Physical damage reduction: Lifeforce / 50
Mental damage reduction: Lifeforce / 50
Spells: Slow, BOOM! HEADSHOT!!!
Enchantment: Stone Mind
|
|
|
Summon Efreet
|
  
|
|
Max energy:
1200
|
|
Required Path stage:
2
|
Allowed Paths:
|
Summon: Efreet
Lifeforce: 20 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.25 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Flaming Vortex, Burning Enchantments
Enchantment: Flaming Vortex
|
|
|
Summon Unicorn
|
  
|
|
Max energy:
1200
|
|
Required Path stage:
2
|
Allowed Paths:
|
Summon: Unicorn
Lifeforce: 20 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.25 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Shield of Honour, Exorcism
Enchantment: Aura of Recreation
|
|
|
Summon Marid
|
  
|
|
Max energy:
1200
|
|
Required Path stage:
2
|
Allowed Paths:
|
Summon: Marid
Lifeforce: 20 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.30 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Regeneration, Mental Regeneration
Enchantment: Reflecting Bubble
|
|
|
|
|
|
|
Summon Vampire
|
   
|
|
Max energy:
2000
|
|
Required Path stage:
3
|
Allowed Paths:

|
Summon: Vampire
Lifeforce: 20 * Energy
Physical health: 0.10 * Lifeforce
Mental health: 0.40 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: Lifeforce / 100
Spells: Mind Control, Vampirism, Vulnerability
|
|
|
|
Summon Phoenix
|
   
|
|
Max energy:
2000
|
|
Required Path stage:
3
|
Allowed Paths:

|
Summon: Phoenix
Lifeforce: 20 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.35 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: 0
Spells: Phoenix Dust
Enchantment: Phoenix Dust
|
|
|
|
|
Summon Wyvern
|
   
|
|
Max energy:
2000
|
|
Required Path stage:
3
|
Allowed Paths:

|
Summon: Wyvern
Lifeforce: 20 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.30 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: Lifeforce / 100
Spells: Melt Mind, Hangover
|
|
|
|
Berserk
|
   
|
|
Max energy:
2500
|
|
Required Path stage:
3
|
Allowed Paths:

|
Single effect: Target loses 1 mental health for each 2 points of energy.
Single effect: Gain 2 energy points for each energy point of Berserk.
Single effect: Gain 1 physical health for each point of energy.
|
|
|
|
Summon Black Dragon
|
    
|
|
Max energy:
4000
|
|
Required Path stage:
3
|
Allowed Paths:
 
|
Summon: Black Dragon
Lifeforce: 25 * Energy
Physical health: 0.20 * Lifeforce
Mental health: 0.40 * Lifeforce
Physical damage reduction: Lifeforce / 100
Mental damage reduction: Lifeforce / 100
Spells: Conflagration, Summon Mummy, Summon Striga, Flame Blast
|
|
|
Summon Blue Dragon
|
    
|
|
Max energy:
4000
|
|
Required Path stage:
3
|
Allowed Paths:
 
|
Summon: Blue Dragon
Lifeforce: 25 * Energy
Physical health: 0.15 * Lifeforce
Mental health: 0.45 * Lifeforce
Physical damage reduction: 0
Mental damage reduction: Lifeforce / 50
Spells: Summon Siren, Summon Unicorn, Summon Bear, Summon Sylph
|
| | |